r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. ago. Starsector has no "right" or "wrong" playstyle, only your own style. [deleted] • 3 yr. 95. 8a. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. It happens to me too, and it's Indeed super annoying. Minor update, but there's a chance for you to get a free activation code. Alliances offer mutual assistance in times of war. I usually fire support ground defenses and take that first as it allows you to not take losses in space. 9. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. best of the best - an extra 5% via the 3rd s-mod. Move any downloaded or created resource packs to the folder that opens. 89%. With over 800 million mods downloaded every month and over 11 million active monthly. 2D RPG/Trade/Fleet Combat Game. The cryosleepers ("Calypso" and. 4 torchships and dealy armaments 0. I know there are a million and a half fan theories on omega out there but here is my argument and expect. 1. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. Kris_xK • 24 days ago. You can’t make trading very profitable paying tariffs, black market is the way. If you have patrols that won’t move, go to the sensor relay and introduce false readings. mkv file with Japanese audio (I tried it with a few different anime . 8. After that, you’ll have to struggle with setting up a proper income. Once in the game, you can summon the console with control+backspace and enter your commands. They are sold on nearly every market, and most-all activies will reward or consume supplies. 4X game features in Starsector. 95 colonies should be made, just make to cap every planet with a commerce. yes , it doesnt need to be in same system. Re: Looking at the Starsector fuel & supply economy. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. Uploaded: 23 Feb 2019 . Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. If you're good on money then you won't be having supply issues. Open the 'vmparams' file and change the allocated memory accordingly. 2 stellar Networks 2. Modders: This is not a blanket feature. Domain Era Survey Mothership - An end gamevariant of the survey probe - survey ship - survey mothership exploratin line - Gives survey data (maybe something else. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Lots of ways to make money and colonies as a means to make money is not required. First wipe out any orbital station. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. The answer to your question is in the 2nd world. 9. 3. 9. default to transfer_all_items_settings. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Download and install this mod 2. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Business, Economics, and Finance. Planet Umbra Has an interesting quest for the pirates. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. Militarized subsystems: massively decreases detection and increases burn speed <— get this. 50K subscribers in the starsector community. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. For the most part – for almost the entire part – I have been working on new game content since the last update. You can Shift + Click LMB to buy one unit. The basic game is quite good as it is, you'll have plenty of time to try mods later. I'm playing an . Join a faction to gain useful support and represent them in war and peace, or start your own. Increases the number of industries that can be installed on the planet by 1. Unlike the automated ship construction event that can pop up in research stations (and possibly other. Once disabled, the. The transfer all items mod is an option too. Copy the files over. . That's all. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. You can then use the “RemoveCondition” command to remove the condition after. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. To run the Linux version, unzip the file, cd starsector, and then run . i don't know if this works for mods too, and what names to use. It also includes endgame. The mouse moves around and you can click on windows and they become the active window, but. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. Profit. 96a] Ship/Weapon Pack 1. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Retreat when the ship is below a certain hull integrity level. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). How to use: 1. This means that you can have ships with up to 6 s-mods. Get app Get the Reddit app Log In Log in to Reddit. With this mod, you can invest story points to stop the depletion of tech mining over time. 99. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Open the GraphicsLib folder and open "Preset Options". 9 update the safe transfer mod is defunct. r/BaldursGate3. Baldur's Gate 3 in a 3rd Person view, with Controller. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in. Unfortunately, there is not one complete answer. Just a small thing to make transferring tons of different weapon types easier. 05. Atlas does. How to use: 1. System requirements: OS: Windows, Mac (OS X 10. If you're smart, make a backup of this folder before editing. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Trade occurs between markets, each of which can be a planet or a station, and. When I try to rotate buildings with the middle mouse button all it does is spin the camera. Skill Changes, Part 1. Im getting close to the point where i believe i should be looking to set up a colony and im a little uncertain/apprehensive of what im doing, and I cant find a guide which explains a lot of the process experienced players know leading up to colonising, all the videos seem to skip over the whole process of evaluating why a planet/system is great, okay or bad, and the. Moving inventory QoL. With our comprehensive installation and usage guide, you'll be able to install and use [0. Step 3. So a full credit is at least $40, but very likely more. r/starsector. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. 3. Staff them well, put armor on them. Drag and drop the folder from the “saves” folder in the starsector folder. Acquiring special items can be difficult as they are somewhat to very rare. Mac. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. ago. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. Every ship consumes a set amount of. GreenGhost95 • 1 yr. The chance of getting caught (even without shielded cargo holds) depends on how many legal goods you can hide your space drugs among. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. 95a] Transfer All Items v1. 8, the midline standard (was: 0. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. 16rc2 transfer all items 1. The skill system – the one in the currently released version, 0. ago. Low Tech Expansion, Midline Expansion, etc. You'll know a blueprint has been added to their fleets. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. You can use the command console mod to modify a planet to have those specific conditions. Here are some possibilities: Salvaging derelict domain probes or facilities. Discuss modding Starsector here. You have to change it from false to true. Just in case anyone stumbles here looking for answers. Mod-added installable items may or may not increase pather interest. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. Images. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. No no no, Crew is D Tier because. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of narrative design in Starsector during a long development cycle, properly contextualizing it… well,. . It is formatted in Starsector's somewhat loose JSON schema. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. Make sure this mod is enabled 3. Intended as a reliable. Essentially, iirc, each colony can only accept from one source. (This method works on any launcher; it will automatically open the. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. General Support. But I do agree that waystations fuck. It used to be called Starfarer. Their primary motives should be acquiring money and survival. An unofficial developer's console for Starsector. It sorts by new fine when not searching. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Make sure this mod is enabled. Depending on the type of mods yes and no. Go dark and raid them for the goods you sold. Starsector! Join thousands of players in a massive online community. 2. Admiral; Posts. Obfuscating the code makes it extremely difficult (though not technically impossible) to do so. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. It gives more usability for these items and options for those who don't play the colony game. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. Vortex support for Starsector v0. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). This means you can have every resource type in Penelope's Star. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Put it in the new computer. laboratory (after the hull forge used a template, this template is turned into a degraded template. v1. 1a RC6 - Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself - Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) - Cabal cannot take mission items (such as Janus Device) Version 1. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. 2. Make a "Starsector Saves" (or whatever) folder in. Only happens when searching for words or phrases in a subreddit. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. on Today at 04:26:09 PM Modding Resources. Basically your NPC patrol fleets make. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Features. You'll get a 1-3 rep penalty but who gives a shit. I found it, look here. Features. 1. json. In some cases, it works well and you have an interesting. This is because production is logarithmic, i. Valheim. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. 8. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. 4X game features in Starsector. Installed in population. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. Do the main menu Tutorials. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. ago. 717. It only transfers items between the fleet and the market or storage. To install new res packs, click the Open Resource Pack Folder button at the botton. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 6. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. However, starsector and star valor differ on equipment and crew. The person who sends you there says that you can repair them for free in the station. Make sure no enemy fleets see you when you enter the target. install directory (C: drive, etc. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. I cores you have into salvaged Remnant ships you own. csv. Fixed a bug where, on mod install in Starsector 0. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Once done, go to the target. Credits and distribution permission. Otherwise this is basically how . Be patient. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. Elevate your Starsector gameplay with the [0. Spoiler. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. For a full list of supported commands enter 'help' in the console. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. 7. The Armament Support System consumes AI. A second Click will buy/sell the stack regardless of cargo capacity. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Reply [deleted]. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. a small guide to Editing items in savegames. • 4 yr. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. Starsector > Suggestions > Hold and drag item transfer. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. ago. One feature is in both categories – “pick one of two skills at every tier”. It only transfers items between the fleet and the market or storage. Profit. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. Weird Behavior In Clamshell Mode. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 563 votes, 11 comments. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. You don't actually need that much. redditvich • 1 yr. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. r/BaldursGate3. If you have 700 drugs you can still be caught for having 100 drugs. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Re: [0. First thing to do: Allocate sufficient memory in for Starsector with mods. r/starsector • Behold, I have returned to infest your nightmares once again. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. 05. Make sure you have the same mods and same versions in both devices. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. Mods that add new weapons and the likes yes. Memory: 3GB system RAM. mkv's) and it doesn't display the subtitles. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. Use "Craptop" for low-end systems. 5) Make sure you do this for all mods (unzip the files into the starsector/mods folder and remove the zipped file afterwards) 6) For safe measure, start the game as an admin (right-click starsector and select 'run as administrator') 7) When you start starsector, click the mods button and make sure the mod is selected and click saveAdds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. 95. 96a] Force Auto R. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. If you want to enable autosaving, edit lw_autosave_settings. Instead, the mod simply warns you when you haven't saved in a while. Salvage skill and 2x salvage rigs means you will never run out of supply. json file. Join. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. You do not need to manually move the goods to other markets to profit from exports. It just tweaks some stuff. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. I'm playing an . Find a USB stick that is big enough to fit the entire install folder. 95a. Re: [0. 80%. 95. Version 3. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. 1. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Pirates in starsector imo don't behave like pirates should. under602known. Go into Starsector, and your mods folder should be there. I understand there no modpack because it would be hell with all the update going around, but just a text list. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. That movie was the shit. The first world will have: Farming - Special item is called "Soil Nanites". ago. I would recommend you to use the slightly better tech mining mod. It is highly recommended to use the third party GUI Ship Editor tool. Field more bonuses at your own discretion. 95 colonies should be made, just make to cap every planet with a commerce. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. How to use: 1. Then add the item, for example, Alpha Cores. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. 6. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Starsector version 0. you put the. IIRC It's called altclicktransfer or something. The prices are also stable because supply and demand is not important. Transfer all items not working. captains and officers), and 3,020 names for stellar objects (i. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. r/MinecraftCommands. An example - a mod that changes ships animations and adds some new visual effects. Starsector version 0. Hold Shift, and then hold LMB over the item. Two out of 5 planets in the system have decivilized subpopulations, so its. Guide att Reddit is a game for lovers of the Sci-Fi genre. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. 73%. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. 2 (2021/03/27). Acquiring special items can be difficult as they. The more commonly balance tweaked information is in the ship_data. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. These are meant for broader use within the Starsector. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Continue Reading [Starsector Mods][0. Formerly known as Starsector Mod Manager. 4. Then go to Program Files (x86), then Fractal Softworks.